Building the first iterations of new products requires the right balance of velocity and quality. Early stage teams need to focus on speed and iteration to find product-market fit and build a sustainable business. Here are some of the best practices and lessons I learned from building products in early stage teams.
On Competition
Adding Context: The First Weeks
Indirection is the antithesis of velocity
Betting on Delightful Products
Observations on Successful Companies
Anzu Behind the Scenes: Why Resource Management Wasn’t It
The Complexity of Building Software in 2022
Built it, but nobody came
Product Versioning for Fast-Moving Teams
Versioning Features for Sustainable Product Evolution
When Velocity Implies Simplicity
Finding The First Iteration
Starting Lasting Side Projects
Ship Early and Ship Often
Measuring Velocity: The Case for Electron
The Lifecycle of Side Projects: Planning & Early Stages